Nowadays, everything competes for our attention. Advertisements are everywhere, in the form of stickers, billboards, commercials, even clothing is covered in name brands that distract us from daily life. Video games take us to other worlds and get us painfully close to being in these alternate dimensions. Movies do about the same. Cellphones keep people chained to their social lives, allowing conversations to never end as, with a phone, the world is a mere sequence of numbers away. Humans on the whole have developed into a species that now preoccupies over being distracted. And with time, our tolerance for distractions grew. Ads needed to be flashier. Clothing needed to be edgier. Games need better graphics. Cellphones smaller. Make them play music, too.
And with this tolerance, some of the older distractions humans so readily used to interact with have been threatened, and they fall under the category of the Arts. The arts that one would commonly find in museums have tried to keep pace, however, even if it means losing some significance and dignity to their true audience. Museums are now constructed in odd shapes, to lure in more people. They are used to host public events, so as to fish out people who would possibly be interested in the art within. Like anything else that is living, art is adapting to the change in its environment, and hopefully, for the better.