What'll ya have?!

Thursday, September 16, 2010

Alice gone wrong.

Ever since I was little, Alice in Wonderland has been story of absolutely nightmarish proportions about which I tried my best not to think. Although I've yet to read the novels (They are pretty low on my priorities, unfortunately. I want to read Atlas Shrugged first) the Disney cartoon alone baffles me. A girl goes into a hole chasing a rabbit and finds some world where things make absolutely no sense. Such a clear-cut presence of chaos is something that tends to violate my strong internal locus of control and causes me to feel as if I am unimaginably helpless. I am often left lost in my own muddled thoughts, trying to make sense of what I've witnessed, and am left with some skewed and poorly crafted context that never existed. My rationalities and intellectualizations leave me in a worse state than I was in before mulling over Alice.By my definition of art, Alice in Wonderland is quite the masterpiece. I am left with a changed perception, and have been granted a stimuli that will vex me for hours.
What was once just a cartoon and a novel, however, has seen a change in medium. American McGee, an independent videogame designer, has revolutionized my childhood trauma. The preview for Alice 2 can be found here (watch at your own expense, nothing explicit shown but chilling nevertheless): http://www.youtube.com/watch?v=vV5Wl5FfBEc&feature=player_embedded

1 comment:

  1. Alice in Wonderland, the movie, looks scary and weird to me. I may change my mind after I see it. But, the trailer just looked very weird to me.

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